Who he is
In 2005 the United States Mint hired a sculptor who built his figures inside a computer.
That was unusual. For more than two centuries, every coin the Mint made began the same way: an artist pressed thumbs into clay or wax, shaped a portrait several inches across, then a machine slowly traced that model down to coin size. Joseph Menna could do all of that. But he could also do something almost no one at the Mint could — sculpt the same form on a screen, rotating it in three dimensions, with the precision of software. He was the first full-time digitally skilled artist the Mint ever brought on, and the workflow he introduced is now the house standard.
Menna was born in March 1970 and raised in Blackwood, a corner of Gloucester Township, New Jersey. He earned a Bachelor of Fine Arts from the University of the Arts in Philadelphia in 1992, then a master's in sculpture from the New York Academy of Art in 1994 — schools built on rigorous, old-fashioned training in drawing the human figure. He kept going: the Art Students League of New York, and post-graduate study in Russia at the Saint Petersburg Stieglitz State Academy of Art and Design, under the Soviet-born sculptor Leonid Lerman, whom he credits as his mentor. (He met his wife at the Stieglitz academy.)
Then comes the twist that makes Menna interesting. By night, that classically trained sculptor was one of the busiest digital artists in the collectibles business — building action figures and statues for DC Comics, McFarlane Toys, Dark Horse Comics, and Hasbro, using the sculpting software ZBrush. He grew up on comic books, Star Wars, and Doctor Who, and he poured that pop-culture fluency into the same hands that had learned anatomy the hard way. When the Mint needed someone who could bridge clay and code, there were very few people on Earth more qualified.